Aprés notre entame de discution a ce sujet hier soir, j'ai rééxaminer le texte officiel il me semble que rien n'empéche un apo de soigner un vampire...néamoins je demande confirmation aux instances compétantes mon anglais étant vraiment intuitif...
Ainsi que me confirmer que le jet d'apo ce fais bien aprés l'éventuel régénération loupé merci.
Apothecary
An Apothecary is a healer wise in the ways of medicine and the
healing arts who looks after the injured players in a Blood Bowl
team – and so has a strenuous and full-time job! It costs 50,000
gold pieces to purchase an Apothecary to permanently look after
your team during a match. He may be represented by an
appropriate Citadel miniature if you wish. A team may not have
more than one purchased Apothecary. Khemri, Necromantic,
Nurgle and Undead teams may not purchase or use an
Apothecary.
During a match, an Apothecary may attempt to cure a player
who has suffered a Casualty. An Apothecary can be used only
once per match. Immediately after the player suffers the
Casualty, you can use the Apothecary to make your opponent
roll again on the Casualty table (see page 25) and then you
choose which of the two results to apply. If the player is only
Badly Hurt after this roll (even if it was the original Casualty roll)
the Apothecary has managed to patch him up and pump him full
of painkillers so that the player may be moved into the Reserves
box.
Instead of purchasing an Apothecary, Necromantic and Undead
teams use the services of a Necromancer. The Necromancer is
free to the team and allows the team once per a match to ‘Raise
the Dead’. If a player on the opposing team with Strength 4 or
less that does not have Regeneration or Stunty is killed during
the match (after Apothecary attempt if any) then the team may
immediately place a new Zombie player in the Reserves box of
their dugout (this may cause a team to have more than 16
players for the remainder of the match). During Step 5 of
Updating Your Team Roster (see page 29), you may add this
player to your roster for free if you have less than 16 players on
the team. A free Zombie still counts at full value towards the
team value.
Regeneration (Extraordinary)
If the player suffers a Casualty result on the Injury table, then roll a D6
for Regeneration after the roll on the Casualty table and after any
Apothecary roll if allowed. On a result of 1-3, the player suffers the result
of this injury. On a 4-6, the player will heal the injury after a short period
of time to 're-organise' himself, and is placed in the Reserves box
instead. Regeneration rolls may not be re-rolled. Note that opposing
players still earn Star Player points as normal for inflicting a Casualty
result on a player with this skill, even if the result doesn't affect the player
in the normal way.