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 Are you ready to fight ?

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+10
Ze Frite
shuran
Tom
darth-mael
communiste
Kahbal
galladur
Karkass
styx
jeff
14 participants
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AuteurMessage
galladur
LDA
LDA
galladur


Nombre de messages : 3316
Age : 47
Localisation : LEguevin
Date d'inscription : 16/08/2007

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyJeu 17 Mai - 13:39

60 eurod....mais y te faut une bonne becane quand meme :-P
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Kahbal




Nombre de messages : 360
Age : 41
Localisation : castanet tolosan
Date d'inscription : 21/08/2011

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyVen 18 Mai - 12:41

45 sur amazon Smile
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styx

styx


Nombre de messages : 389
Age : 53
Localisation : Toulouse St-Michel 06.62.08.03.05
Date d'inscription : 25/06/2011

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyVen 18 Mai - 13:12

Ouha ! j'ai la preuve que Dieu m'aime, il ne tournera pas sur ma bécane de chez Emmaüs cheers
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jeff
LDA
LDA
jeff


Nombre de messages : 5459
Age : 51
Localisation : toulouse(saint martin du tuch)06 09 43 67 83
Date d'inscription : 16/11/2005

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyVen 18 Mai - 14:47

la frite et galladur c quoi votre battle tag que l'on se fasse une partie en multi à l'occaz Wink
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https://www.youtube.com/channel/UC4QgBDtE5JiCuXeB6R47tRg?view_as
shuran
LDA
LDA
shuran


Nombre de messages : 7335
Age : 51
Localisation : Côte pavée - 0616726283
Date d'inscription : 06/11/2007

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyVen 18 Mai - 15:23

C'est secret, ils veulent pas nous voir...
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shuran
LDA
LDA
shuran


Nombre de messages : 7335
Age : 51
Localisation : Côte pavée - 0616726283
Date d'inscription : 06/11/2007

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyDim 20 Mai - 19:12

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Ze Frite
LDA
LDA
Ze Frite


Nombre de messages : 1550
Age : 40
Localisation : Toulouse
Date d'inscription : 05/08/2009

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyDim 20 Mai - 21:56

zefrite#2552

par contre pour du multi ca sera au niveau 1 je pense, a moins que vous etes chaud pour jouer en hardcore ^^
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galladur
LDA
LDA
galladur


Nombre de messages : 3316
Age : 47
Localisation : LEguevin
Date d'inscription : 16/08/2007

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyDim 20 Mai - 23:12

Galladur#2591

j'etais en train de faire la fiesta pendant 4 jours, pas devant mon pc tongue
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jeff
LDA
LDA
jeff


Nombre de messages : 5459
Age : 51
Localisation : toulouse(saint martin du tuch)06 09 43 67 83
Date d'inscription : 16/11/2005

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyLun 21 Mai - 11:09

Oui Ca me semble bien niv 1 pour du multi Smile
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https://www.youtube.com/channel/UC4QgBDtE5JiCuXeB6R47tRg?view_as
shuran
LDA
LDA
shuran


Nombre de messages : 7335
Age : 51
Localisation : Côte pavée - 0616726283
Date d'inscription : 06/11/2007

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyLun 21 Mai - 12:02

Ouaip faudra juste que je vois si j'arrive à jouer en multi mais sinon ça peut être bien sympa Smile
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galladur
LDA
LDA
galladur


Nombre de messages : 3316
Age : 47
Localisation : LEguevin
Date d'inscription : 16/08/2007

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyJeu 24 Mai - 10:28

p'tite fritouille avec le Jeff hier soir... c'est bien sympa à 2 Very Happy
et ca bourre autrement plus que tout seul, rien à voir :p
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shuran
LDA
LDA
shuran


Nombre de messages : 7335
Age : 51
Localisation : Côte pavée - 0616726283
Date d'inscription : 06/11/2007

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyJeu 24 Mai - 20:18

Moi quand j'ai essayé de jouer avec Jeff, le serveur a trouvé qu'on était trop fort et nous a viré Smile
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Ze Frite
LDA
LDA
Ze Frite


Nombre de messages : 1550
Age : 40
Localisation : Toulouse
Date d'inscription : 05/08/2009

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyVen 25 Mai - 1:03

niveau 56, ca commence a piqué sévère en enfer ahah, on va essayer de passer 60 avant de creuver définitivement ^^
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Elfe sans sort de latte
LDA
LDA



Nombre de messages : 101
Age : 39
Localisation : Toulouse Minimes - Tél:06-08-12-49-92
Date d'inscription : 14/08/2009

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MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyVen 25 Mai - 23:58

AshRosencraz#2508
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Kahbal




Nombre de messages : 360
Age : 41
Localisation : castanet tolosan
Date d'inscription : 21/08/2011

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptySam 26 Mai - 9:12

a ton avis quels seront les causes de ta mort lafrite?

-un afk tout bete pensant que tu etait en securité?
-un lag?
-tu t es pris pour un heros et tu as sauvagement sauter dans un pack de champion/ -elite?
-tu fumais ta clope en meme temps , et du coup tu as ete moin reactif?
-ou lors d un affrotement terrible tu etais a fond mais tu n as rien pu faire?
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taraspoutine

taraspoutine


Nombre de messages : 600
Age : 40
Localisation : Labarthe sur lèze
Date d'inscription : 30/10/2010

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptySam 26 Mai - 17:56

yop!

bon j'aimerais savoir si je peux y jouer sur mon ordi, j'ai essayé dixit kahbal "can you run it" mais ça marche pas (malgré install, firewall coupé et maj) donc si quelqu'un s'y connait et à la config mini du jeu sous la main?

ma config:
nvidia geforce gt 520MX 1GB
intel core i3 2330M 2.2 Ghz 4GB



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shuran
LDA
LDA
shuran


Nombre de messages : 7335
Age : 51
Localisation : Côte pavée - 0616726283
Date d'inscription : 06/11/2007

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptySam 26 Mai - 18:43

Minimum System Specifications

PC
OS: Windows® XP/Windows Vista®/Windows® 7 (Latest Service Packs) with DirectX® 9.0c
Processor: Intel Pentium® D 2.8 GHz or AMD AthlonTM 64 X2 4400+
Video: NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better

Mac
OS: Mac® OS X 10.6.8 or newer
Processor: Intel® Core 2 Duo
Video: NVIDIA® GeForce® 8600M GT or ATI Radeon™ HD 2600 or better

All Platforms
HD Space: 12 GB available HD space
Memory: 1 GB RAM (1.5 GB required for Windows Vista®/Windows® 7 users, 2 GB for Mac® users)
Drive: DVD-ROM drive
Internet: Broadband Internet connection
Display: 1024x768 minimum display resolution
(Note: Be advised that some wireless connections do not meet the minimums required to be a true Broadband Internet connecton. Wireless results may vary.)

Recommended System Specifications

PC
OS: Windows Vista®/Windows® 7 (Latest Service Packs)
Processor: Intel® Core 2 Duo 2.4 GHz or AMD AthlonTM 64 X2 5600+ 2.8 GHz
Memory: 2 GB RAM
Video: NVIDIA® GeForce® 260 or ATI Radeon™ HD 4870 or better

Mac
OS: Mac® OS X 10.7 or newer
Processor: Intel® Core 2 Duo
Memory: 2 GB RAM
Video: NVIDIA® GeForce® GT 330M or ATI Radeon™ HD 4670 or better
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Ze Frite
LDA
LDA
Ze Frite


Nombre de messages : 1550
Age : 40
Localisation : Toulouse
Date d'inscription : 05/08/2009

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptySam 26 Mai - 21:02

Kahbal a écrit:
a ton avis quels seront les causes de ta mort lafrite?

-un afk tout bete pensant que tu etait en securité?
-un lag?
-tu t es pris pour un heros et tu as sauvagement sauter dans un pack de champion/ -elite?
-tu fumais ta clope en meme temps , et du coup tu as ete moin reactif?
-ou lors d un affrotement terrible tu etais a fond mais tu n as rien pu faire?

Ahah je pense clairement dû au fait qu'un pote rejoins ma game en plein groupe de boss ^^, niveau 58, on fait le boucher en hell ce soir normalement, allumer un cierge Very Happy
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shuran
LDA
LDA
shuran


Nombre de messages : 7335
Age : 51
Localisation : Côte pavée - 0616726283
Date d'inscription : 06/11/2007

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyDim 27 Mai - 14:32

http://www.athenelive.com/d3challenge

Pour les passionnés, une course en direct en inferno entre deux des meilleures équipes.
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shuran
LDA
LDA
shuran


Nombre de messages : 7335
Age : 51
Localisation : Côte pavée - 0616726283
Date d'inscription : 06/11/2007

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyMar 19 Juin - 16:34

Diablo III patch 1.0.3 is now live in Europe! Check out the full patch notes below to learn about all the latest changes.

Important: Please note that you will not be prompted to download patch 1.0.3 until the patch is live in your home region. If you are logging in from an American or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is Europe, you will be unable to log into the Americas or Asia using Global Play after patch 1.0.3 is live until those regions have also patched.

Diablo III Patch 1.0.3 - v.1.0.3.10057

The latest client patch notes can be found here.
Hotfixes made in addition to changes in patch 1.0.2c can be found here.

Table of Contents

General
Battle.net
Classes
Items
Crafting
Followers
Bosses
Monsters
Bug Fixes


General

To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Willow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies



Battle.net

General
Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag
The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
Chat settings and preferences will now be saved whenever you log out
Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session
Bug Fixes
Using the /who command in a heavily populated chat channel should no longer cause the client to crash
The "Invite to Party" button should no longer become grayed-out if a player:
Declines a party invite
Requests a party invite and then declines it
Accepts a party invite, but immediately then leaves the party
The character screen should now always display the display the correct act and quest information
If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."



Classes

Barbarian
Active Skills
Ignore Pain
Skill Rune – Contempt for Weakness
The amount of damage reflected will now cap at the player's maximum Life
Overpower
Skill Rune – Crushing Advance
The amount of damage reflected will now cap at the player's maximum Life
The tooltip has been updated to represent that both melee and ranged damage are reflected
Weapon Throw
Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)
Passive Skills
Relentless
Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)
Demon Hunter
Active Skills
Cluster Arrow
Skill Rune - Dazzling Arrow
Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
Grenades
Skill Rune - Stun Grenades
Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)
Bug Fixes
Caltrops
Skill Rune – Jagged Spikes
Effect will now only stack up to 10 times on a single target
Elemental Arrow
Skill Rune – Nether Tentacles
Tentacles will now only hit each target once
Monk
General
Monks can now use spears, two-handed weapons, and two-handed swords
Active Skills
Serenity
Skill Rune – Instant Karma
The amount of damage reflected will now cap at the player's maximum Life
Seven-Sided Strike
Skill Rune - Sustained Attack
Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.)
Mantra of Retribution
Damage will now cap based on the maximum Life of the target
Bug Fixes
Near Death Experience
Fatal damage absorbed by Serenity will no longer trigger Near Death Experience
Witch Doctor
Active Skills
Summon Zombie Dogs
Skill Rune – Leeching Beasts
Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)
Wizard
Active Skills
Diamond Skill
Skill Rune – Mirror Skin
The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
Magic Weapon
When activated, a buff icon will now appear that displays the amount of time remaining
Meteor
Skill Rune - Star Pact
Now deals damage as Arcane instead of Fire
Passive Skills
Paralysis
Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)



Items

General
+ Attack Speed bonus values on weapons and armor have been reduced by 50%
This change does not apply to quivers
High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
The new approximate drop rates are as follows:
Hell - Act III and Act IV
iLvl 61: 9%
iLvl 62: 1.9%
iLvl 63: 0%
Inferno - Act I
iLvl 61: 17.7%
iLvl 62: 7.9%
iLvl 63: 2.0%
Inferno - Act II
iLvl 61: 18.6%
iLvl 62: 12.4%
iLvl 63: 4.1%
Inferno - Act III and Act IV
iLvl 61: 24.1%
iLvl 62: 16.1%
iLvl 63: 8.0%
Please see the Patch 1.0.3 Design Preview for more information and specific details
Repair costs have been increased for item levels between 53 and 63
Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
The Staff of Herding can no longer be salvaged or dropped
Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
Weapon racks will no longer drop weapons 100% of the time
Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
Weapons and Armor
"Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts
For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
Manticore now has one additional bonus affix
User Interface
Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")
Tooltips for items on the ground will now show comparison stats
Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab
Bug Fixes
Items level 50 and above will now display their item level in the tooltip
Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.
Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
Fixed a bug with linking items with socketed gems in chat
Fixed a bug where vendors would occasionally not have any items for sale
Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size



Crafting

General
The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
Blacksmith
The gold cost to level the Blacksmith has been reduced by 50%
The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
Base levels now require 1 page/tome, down from 5
Milestone levels now require 2 pages/tomes, down from 5
The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
Weapon crafting costs have been reduced
The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
Jeweler
The gold and material cost to combine gems ranks 2-8 has been reduced
Combinations for these ranks now only require 2 gems, down from 3
The gold cost to combine each rank of gems is now as follows:
Rank 2 - Flawed: 10 gold (down from 500 gold)
Rank 3 - Regular: 25 gold (down from 750 gold)
Rank 4 - Flawless: 40 gold (down from 1250 gold)
Rank 5 - Perfect: 55 gold (down from 2000 gold)
Rank 6 - Radiant: 70 gold (down from 3500 gold)
Rank 7 - Square: 85 gold (down from 7500 gold)
Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)



Followers

General
Bug Fixes
Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
Enchantress
Skills
Mass Control
Radius reduced from 15 yards to 8 yards
If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
Skill will now correctly target enemies in all circumstances



Bosses

General
Bosses have had their pathing improved
The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
Skeleton King
Abilities
Will now summon Skeletal Archers in Hell and Inferno difficulties
The Warden (mini-boss)
General
Now has Fast and Molten affixes, in addition to Jailer
In Inferno difficulty, the Warden will also gain the Desecrator affix
Butcher
Bug Fixes
Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
Ghom
Abilities
Gas Cloud
Radius of Gas Cloud has been slightly reduced
Slowing effect has been removed
The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
Maghda
Bug Fixes
Punish Dust projectiles can no longer be reflected
Zoltun Kulle
General
Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
Abilities
Ceiling Collapse
Can now be cast at a player from any range
Fireball
Fireball attack now moves slower
Can now be cast at a player from any range
Teleport
Will now Teleport and run away from the player less often
Will now occasionally Teleport to the player
Belial
General
Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
Bug Fixes
Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
Siegebreaker
General
Overall damage has been reduced
No longer vulnerable to Confuse and Charm effects
Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
Now enrages after 4 minutes
In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
Cydaea
Abilities
Spiderlings
Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
Rakanoth
General
In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
Izual
General
Health pool has been increased
The number of Oppressors that join the fight has been reduced from 4 to 2
Will no longer target Followers or Tyrael as frequently
Abilities
Base Attacks
Base attack damage has been lowered
No longer does Cold damage on top of base attacks
Charge
Charge damage has been reduced
Knockback has been removed
Will Charge slightly more often, but will only target players
Frozen Bombs
Frozen Bomb damage has been reduced
Bombs will now explode faster
Only 8 Bombs will now spawn around the player rather than 12
Bombs will spawn at Izual's feet less often
Frost Explosion
Frost Explosion damage has been reduced by 70%
Duration of freeze has been increased
Damage dealt to players while frozen will now break the effect
Players can now use defensive cooldown while frozen
Players can no longer avoid being frozen by doing high amounts of amount to Izual
Bug Fixes
Izual will no longer spawn twice if a player skips his introductory cut-scene
Diablo
Bug Fixes
Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
Fixed a bug that was causing pets to not attack Shadow Clones



Monsters

General
Champions, Rares, and Uniques have had their pathing improved
Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
Colossal Golgor base damage has been reduced
Herald of Pestilence tentacle attack damage has been reduced
Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
Succubus monsters will now run away less and for a shorter distance
The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
Bloodclan Warriors no longer knockback when buffed and attack slightly slower
Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
Leaders of Invulnerable Minions packs have had their health pools reduced
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
Bug Fixes
Interrupting a monster attack before it lands will now properly trigger its cooldown
Treasure Goblins will now drop gold piles for all nearby players
Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location
Fixed a bug where Sandwasp projectiles could sometimes become invisible



Bug Fixes

General
The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
Fixed a bug where The Lyceum in the Southern Highlands was not appearing
Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way
Several performance improvements have been made to both the PC and Mac client
Auction House
Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
Items with class-specific affixes should now display the class restriction properly
It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
The data displayed in each auction house tab should now properly reset when logging out
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Morg
LDA
LDA
Morg


Nombre de messages : 595
Localisation : Cepiere
Date d'inscription : 08/10/2006

Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 EmptyMar 19 Juin - 16:43

Ze Frite a écrit:
Kahbal a écrit:
a ton avis quels seront les causes de ta mort lafrite?

-un afk tout bete pensant que tu etait en securité?
-un lag?
-tu t es pris pour un heros et tu as sauvagement sauter dans un pack de champion/ -elite?
-tu fumais ta clope en meme temps , et du coup tu as ete moin reactif?
-ou lors d un affrotement terrible tu etais a fond mais tu n as rien pu faire?

Ahah je pense clairement dû au fait qu'un pote rejoins ma game en plein groupe de boss ^^, niveau 58, on fait le boucher en hell ce soir normalement, allumer un cierge Very Happy

je dirai le LAG, ce putain de LAG! je fais tourner des jeux qui affichent 10 fois plus de polygones, Blizzard corrige les fuites de mémoires et optimise l'affichage avant d'équilibrer des détails secondaires de ton jeu. Le multi devient quazi injouable pour moi selon certaines phases de jeu.
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Are you ready to fight ? - Page 2 Empty
MessageSujet: Re: Are you ready to fight ?   Are you ready to fight ? - Page 2 Empty

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